Arcade Games With NON-60 Hz Refresh Rates
There are many non-60hz arcade games out there, this list touches on some of the most popular titles. If you’re curious about the full list click HERE for a text version containing several thousand entries straight from the MAME database.
54.7 Hz (Midway T-Unit / Y-Unit)
These refresh rates are common to specific Midway hardware families:
Mortal Kombat 1, 2, 3– ~54.7 Hz
NBA Jam / NBA Jam TE – ~54.7 Hz
Narc – ~54.7 Hz
Terminator 2: Judgment Day – ~54.7 Hz
Total Carnage – ~54.7 Hz
Smash TV – ~54.7 Hz
Nearly 60hz
Very close to 60hz, but it still makes a small difference:
ALL of Neo Geo – 59.18 Hz
Pac-Man & Ms. Pac Man – 59.61 Hz
Galaga, Dig Dug – 59.64 Hz
Xevious – 59.64 Hz
Donkey Kong 1, 2, 3 – 60.61 Hz (not 60)
CPS 1 & 2 (dozens of games on this platform, partial list):
Street Fighter II (all versions) – ~59.6 Hz
Final Fight – ~59.5 Hz
Alien vs Predator – ~59.6 Hz
Dungeons & Dragons (both games) – ~59.6 Hz
57.5 Hz – 57.7 Hz
Frequently seen in older Atari raster games:
Asteroids (vector) – 57 Hz
Battlezone (vector) – 58 Hz
Tempest (vector) – 61.5 Hz (not 60)
Star Wars (vector) – 60.9 Hz
Gravitar – 58.5 Hz
Vector monitors often run at “odd” frequencies that aren't truly 60 Hz.
55 Hz – 56 Hz
Some Sega and Konami hardware used slightly off-spec timings:
After Burner II – ~56.4 Hz
Thunder Blade – ~56.4 Hz
Galaxy Force II – ~56.7 Hz
OutRun (some regional boards) – ~56–57 Hz
Super Hang-On – ~56.4 Hz
58 Hz Games
A lot of early 1980s Taito hardware falls here:
Elevator Action – ~58 Hz
Jungle King / Jungle Hunt – ~58 Hz
Space Dungeon – ~58 Hz
Qix – ~58.5 Hz
Zoo Keeper – ~58 Hz
61–62 Hz Games
Games that actually ran faster than 60 Hz:
Tempest – ~61.5 Hz
Major Havoc – ~62 Hz
Quantum – ~61 Hz
I, Robot – ~61.5 Hz
Mostly Atari vector/3D titles.
